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Leader
The card your whole deck is built around. Its colour decides which cards you can play, and when its Life hits zero, you lose.
BANDAI revealed the first rules on 29 July 2026, a day before the game made its debut at Gen Con. This page gathers everything that is confirmed and, just as importantly, everything that is not.
Confirmed rules exactly as BANDAI published them. We update this page every time new information comes out.
Based on BANDAI’s official summary and the playable demo. Anything BANDAI has not published yet is marked as provisional.
Two players face each other. You control the lower half of the table and your opponent the upper half. Reduce the opposing Leader’s Life to 0 to win.
The Leader starts with 15 Life, shown on its ring. It also has POW and DMG: it can attack and has its own ability. If its Life reaches 0, you lose.
Each player brings 1 Leader, a 50-card main deck (Characters, EX Characters and Supports), 5 Chakra cards and 1 Summon card, kept outside the deck. The demo uses 30-card practice decks.
You start with 5 cards in hand. Your Chakra cards and Summon card are already on the table, face up and ready.
Each turn has 4 phases: Refresh (stand your rested cards), Draw (1 card on the match’s first turn, then 2), Main (summon, set Supports and attack) and End. The exact order is provisional until the full rulebook.
You have 5 Chakra cards. To pay a cost you turn them face down, like the two marked here. Spent Chakra does not come back by itself: from turn 2 you can rest your Leader to recover it.
Rest your Summon card to put a Character from your hand into your front line (5 slots). Its three numbers are POW (orange), HP (green) and DMG (blue).
A newly summoned Character cannot attack that turn unless it has Rush. Also, neither player attacks on their own first turn.
Support cards are set face down in their row, up to 5. You activate them by paying Chakra at the timing printed on the card, often during your opponent’s attack.
In the Main phase, rest a Character that can attack and choose the target: the opposing Leader or a rested opposing Character, like the one marked in red.
Against a Character, compare your POW with its HP: if it is equal or higher, it is K.O. Against the Leader, if nothing prevents it, its Life drops by your DMG.
The attacking Character stays rested until your next turn. Meanwhile, your opponent can attack it.
EX Characters are not summoned normally: they enter by meeting their requirements, for example sending your Characters to the trash. They are the most powerful cards.
When the opposing Leader’s Life reaches 0, you win the match. You know the basics: try it in the playable demo.
27.11% chance of at least one copy
Sampling without replacement. No mulligan, searches, extra draws or probability of winning are assumed.
1 − ∏ (N − K − i) / (N − i), i = 0…n−1N = Deck size · K = Copies in deck · n = Cards drawn
Each player brings a Leader and a deck built around it. These are the confirmed numbers.
3115Life
882
641





Your Leader's colour decides which cards you are allowed to include. How many colours exist, and how many copies of the same card a deck may hold, has not been announced.
Every card in the game is one of these five. The examples come from BANDAI's own sample cards.
3115Life
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The card your whole deck is built around. Its colour decides which cards you can play, and when its Life hits zero, you lose.
3115Life
882
641





Your front line. Characters attack, and some unleash jutsu by paying a Chakra cost.
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5412





Heavy hitters. They only come into play once you meet certain conditions during the match, and they can swing a game on their own.
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Your resource. You spend Chakra to activate ninjutsu, genjutsu and taijutsu.
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541
731
11103
641The card that brings your Characters onto the battlefield.
The four moves BANDAI has shown so far, in order.
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541
731
11103
641Turn your Summon card sideways to bring one of your Characters onto the field.
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541





Characters are your front line: they attack, and some unleash a jutsu by paying its Chakra cost.
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Use Chakra to activate support cards placed face down. The complete timing rules have not yet been published.
310Life
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Both revealed Leaders start on 15 Life. The first player to leave the rival Leader at zero wins.
Practise these four steps in the playable demo, with a guided tutorial and an opponent with three levels.
BANDAI's sample cards print five figures. The labels are confirmed; the exact combat maths behind them is not.
882| Card | Card type | DMG | POW | HP / LIFE |
|---|---|---|---|---|
| Naruto Uzumaki N-001 | Leader | 1 | 3 | LIFE 15 |
| Sasuke Uchiha N-012 | Leader | 1 | 3 | LIFE 15 |
| Naruto Uzumaki N-003 | EX Character | 3 | 11 | HP 10 |
| Sasuke Uchiha N-014 | EX Character | 3 | 10 | HP 11 |
| Gamabunta N-005 | EX Character | 2 | 10 | HP 8 |
Examples use the current catalogue of revealed cards. Unconfirmed values stay unknown; this is not a complete combat rule.
No full rulebook has been published. The Gen Con games were guided demos with pre-built decks. This is what is still missing.
Three Starter Decks and Booster Pack 01 are announced for June 2027. Japanese demos begin in January and the English programme begins in February. The next major reveal is planned for Jump Festa in December 2026. Our news links to regional sources and participation conditions.
Rules and diagrams published by BANDAI. NARUTOMARKET is an independent fan site. Source: naruto-cardgame.com ↗